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GUIDES & INFO · OFFICIAL GLOBAL DATA

Refine Guide

Refinement improves the stats of weapons and armor. A successful attempt increases the refinement level by +1.

Failure can destroy the item.With standard refinement methods, a failed attempt destroys the equipment, the refinement cost/material and any cards inserted into its slots. HD refinement follows a different failure rule.
01

How Refinement Works

Use a Blacksmith NPC at the blacksmith shop in town.

SUCCESSRefine level +1

The equipment keeps its current state and gains one refine level.

STANDARD FAILUREEquipment destroyed

Material, Zeny cost and socketed cards are also lost.

HD FAILURERefine level −1

HD Oridecon / Elunium is limited to equipment refined from +7 to +9.

02

Materials & Costs

Official Ragnarok Zero Global refinement materials and fees.

EquipmentRequired MaterialMaterial Source / CostRefinement CostOn Failure
Level 1 WeaponPhracon200 Zeny1,000 ZenyEquipment destroyed
Level 2 WeaponEmveretarcon1,000 Zeny2,000 ZenyEquipment destroyed
Level 3 WeaponOrideconMonster Drop10,000 ZenyEquipment destroyed
Level 3 WeaponConcentrated OrideconNPC Exchange10,000 ZenyEquipment destroyed
Level 3 WeaponHD OrideconNPC Exchange20,000 Zeny+7 to +9 only · −1 refine on failure
Level 4 WeaponOrideconMonster Drop10,000 ZenyEquipment destroyed
Level 4 WeaponConcentrated OrideconNPC Exchange10,000 ZenyEquipment destroyed
Level 4 WeaponHD OrideconNPC Exchange20,000 Zeny+7 to +9 only · −1 refine on failure
ArmorEluniumMonster Drop10,000 ZenyEquipment destroyed
ArmorConcentrated EluniumNPC Exchange10,000 ZenyEquipment destroyed
ArmorHD EluniumNPC Exchange20,000 Zeny+7 to +9 only · −1 refine on failure
03

Refinement Rates

Success chance for Normal and Special refinement from +1 to +20.

Normal Special
TargetArmorLv.1 WeaponLv.2 WeaponLv.3 WeaponLv.4 Weapon
NormalSpecialNormalSpecialNormalSpecialNormalSpecialNormalSpecial
+190%100%90%100%90%100%90%100%90%100%
+290%100%90%100%90%100%90%100%90%100%
+390%100%90%100%90%100%90%100%90%100%
+480%100%90%100%90%100%90%100%80%100%
+560%90%90%100%90%100%80%100%60%90%
+640%70%90%100%80%100%60%90%40%70%
+740%70%80%100%60%90%50%80%40%70%
+820%40%60%90%40%70%20%40%20%40%
+920%40%40%70%20%40%20%40%20%40%
+109%20%19%30%19%30%19%30%9%20%
+118%8%18%18%18%18%15%15%8%8%
+128%8%18%18%18%18%15%15%8%8%
+138%8%18%18%18%18%15%15%8%8%
+148%8%18%18%18%18%15%15%8%8%
+157%7%18%18%18%18%11%11%7%7%
+167%7%17%17%17%17%11%11%7%7%
+177%7%17%17%17%17%11%11%7%7%
+187%7%17%17%17%17%11%11%7%7%
+195%5%15%15%15%15%9%9%5%5%
+205%5%15%15%15%15%9%9%5%5%
04

Basic Weapon Refinement Effects

Total ATK / MATK increase provided by the refine level.

RefineLv.1 WeaponLv.2 WeaponLv.3 WeaponLv.4 Weapon
+1+2+3+5+8
+2+4+6+10+16
+3+6+9+15+24
+4+8+12+20+32
+5+10+15+25+40
+6+12+18+30+48
+7+14+21+35+56
+8+16+24+40+64
+9+18+27+45+72
+10+20+30+50+80
+11+22+33+55+88
+12+24+36+60+96
+13+26+39+65+104
+14+28+42+70+112
+15+30+45+75+120
+16+48+80+134+215
+17+66+115+193+310
+18+84+150+252+405
+19+102+185+311+500
+20+120+220+370+595
05

Special Weapon Refinement Effects

Special refinement adds an extra ATK / MATK increase. The minimum additional value is 1; the table shows the maximum.

RefineLv.1 WeaponLv.2 WeaponLv.3 WeaponLv.4 Weapon
+1
+2
+3
+4
+51–14
+61–81–28
+71–51–161–42
+81–31–101–241–56
+91–61–151–321–70
+101–91–201–401–84
+111–121–251–481–98
+121–151–301–561–112
+131–181–351–641–126
+141–211–401–721–140
+151–241–451–801–154
+161–271–501–881–168
+171–301–551–961–182
+181–331–601–1041–196
+191–361–651–1121–210
+201–391–701–1201–224
06

Armor Refinement Effects

Total DEF increase from armor refinement.

+1+1 DEF
+2+4 DEF
+3+9 DEF
+4+16 DEF
+5+25 DEF
+6+36 DEF
+7+49 DEF
+8+64 DEF
+9+81 DEF
+10+100 DEF
+11+121 DEF
+12+144 DEF
+13+169 DEF
+14+196 DEF
+15+225 DEF
+16+256 DEF
+17+289 DEF
+18+324 DEF
+19+361 DEF
+20+400 DEF