Part 3 — The Final Investigation
Follow the Royal Palace summons and investigate what really happened to the Gaebolg princes.
The kRO Zero start and prerequisite are confirmed. The detailed investigation below follows the historical Gaebolg route as a reference preview; exact Global ordering and requirements must be rechecked when Part 3 is released.
kRO Zero lists Part 3 as its own Base Lv. 60 chapter after Part 2. Father Bamph tells the waiting adventurer that the Royal Palace is urgently looking for them, launching the final investigation into the Gaebolg curse.
Detailed investigation
The route below is deliberately marked as reference material until the Global version of Part 3 can be checked directly.
Return to Father Bamph
After completing Part 2, speak with Father Bamph. kRO Zero describes this chapter as beginning when he tells the waiting adventurer that the Royal Palace is urgently looking for them.
Answer the Royal Palace summons
Follow the Part 3 quest navigation to the Royal Palace and continue the confidential investigation surrounding the Gaebolg family and the dead princes.
Return to the church investigation
Continue the investigation with Father Bamph. The evidence now requires a closer examination of what really happened to the princes.
Enter the secret mausoleum
Follow Bamph through the church's secret route to the mausoleum where the bodies of the princes are kept.
Examine the princes
Speak with Bamph first, then inspect the bodies carefully. The historical quest reveals evidence suggesting that the deaths were not caused solely by the supposed curse.
Identify the suspicious cause
The investigation points toward poison. Report the discovery to Father Bamph and continue the inquiry discreetly.
Investigate the Assassin Guild
Travel to the Assassin Guild and speak with the guild member there. The investigation shifts toward identifying the poison and the method used.
Find the Assassins' secret inn
Return to Morroc and enter the secret location connected to the Assassin Guild investigation.
Meet Marjana
Speak with Marjana inside the secret room. She explains how the poison can be identified and what materials are needed for the test.
Prepare the poison test
The historical investigation requires 1 Green Potion and 1 Yellow Gemstone for the poison verification. Because Part 3 is not yet Global, treat these item requirements as reference until Global confirms them.
Return to Father Bamph first
For the safe historical route, return to Father Bamph before discussing the findings with other historians. He asks you to verify the evidence directly.
Test the evidence in the mausoleum
Return to the mausoleum and perform the poison verification on the prince indicated by the quest. The serpent mark disappears during the historical version of this investigation.
Report the result discreetly
Return to Father Bamph. The discovery has serious political consequences, so he asks that the truth not be spread carelessly.
Give Bonnie some relief
Return to Bonnie Imbullea and reassure her that the failed exorcism was not simply her fault. This brings the investigation closer to its conclusion.
Close the historian trail
The historical safe route returns to Historian Rodafrian to resolve the old rhyme discussion without unnecessarily revealing the confidential royal investigation.
The poison-test materials and Assassin Guild sequence come from the historical Gaebolg investigation. They are included for players looking ahead, but will remain reference data until the Ragnarok Zero Global implementation can be verified.