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Cards

Card effects, equipment slot and monster drop relations.

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A-Ji & Geffen Card

#300551
Garment

[RO LAND × Shiba Says] Magical Damage Taken from Neutral Enemies -5%. When equipped with a Garment refined to +9 or higher, MHP +300 and an additional Magical Damage Taken from Neutral Enemies -10%.

Abysmal Knight Card

#4140
Weapon

Physical Damage to Boss Monsters +25%.

UPCOMING · JAN 2027

Alarm Card

#4244
Shoes

Chance to autocast Sight Lv.1 when receiving physical attacks. MHP +300. VIT +1.

Alice Card

#4253
Shield

Damage taken from boss-type enemies -40%. Damage taken from normal enemies +40%.

UPCOMING · JAN 2027

Alligator Card

#4252
Accessory

Ranged Physical Damage Taken -5%.

Ambernite Card

#4032
Shield

DEF +2.

Amon Ra Card

#4236
Shoes

All basic stats +1. When receiving physical damage, chance to autocast Kyrie Eleison Lv.10. If INT is 99 or higher, chance to autocast Kyrie Eleison increases.

Ancient Mummy Card

#4248
Shield

Chance to autocast Signum Crucis Lv.5 when receiving physical damage. When equipped with Mummy Card, Perfect Hit +20%.

Ancient Worm Card

#4249
Shoes

EXP Gained from Demon Monsters +10%. Physical damage taken from Demon Monsters +20%.

Andre Card

#4043
Weapon

ATK +20.

Andre Egg Card

#4013
Shield

MHP +5%.

Angeling Card

#4054
Armor

Changes armor element to Holy-Property.

Anolian Card

#4234
Armor

Chance to autocast Improve Concentration Lv.1 when receiving physical damage. If Improve Concentration Lv 10 is learned, autocast triggers Improve Concentration Lv 10 instead.

UPCOMING · JAN 2027

Anubis Card

#4138
Shield

Damage Taken from Angel Monsters -30%.

Apocalypse Card

Apocalypse Card

#4242
Armor

VIT +2. If the armor is refined to +9 or higher, Max HP +800.

Archdam Card

#4371
Armor

Archer Skeleton Card

#4094
Weapon

Ranged Weapon Physical Damage +10%.

Arclouse Card

#4240
Shield

DEF +2 and MDEF +3 when refine level is 5 or lower.

Argiope Card

#4114
Armor

Armor gains Poison-Property property. DEF +1.

Argos Card

#4075
Shield

Resistance to Petrify +20%. DEF +1.

Aster Card

#4247
Weapon

ATK +5. Physical Damage to Shellfish +30%.

Baby Desert Wolf Card

#4023
Armor

INT +1.

Baby Shark Card

#300834
Garment

For every 10 BaseLv, ATK +7, DEF +3, and MDEF +1. (Up to BaseLv 50.) [Event-Limited Option] Physical/Magic Damage to monsters of all races +10% (excluding players). Physical/Magic Damage to enemies of all sizes +10%. EXP gained from hunting monsters +15%. Item drop rate +7%. (The event-limited option will be removed when the event ends.) Equippable by : Garment

Baphomet Card

#4147
Weapon

Normal physical attacks (excluding skills) become 9-cell splash attacks. HIT -10.

Baphomet Jr. Card

#4129
Garment

AGI +3. CRIT +1.

Bathory Card

#4119
Armor

Armor gains Shadow-Property property.

Beetle King Card

#4307
Weapon

Recovers 5 SP when defeating Fish Monsters with melee physical attacks. Loses 5 SP when unequipped.

Bigfoot Card

#4074
Shield

Damage Taken from Insect Monsters -30%.

Blazer Card

#4215
Accessory
UPCOMING · JUN 2027

Bloody Knight Card

#27275
Weapon

Triggers Meteor Storm Lv.1 as an auto spell at a certain probability when performing physical attacks. When hit by close-range physical attacks, has a 10% chance to inflict Stun. When Meteor Storm hits an enemy, inflicts Blind, Confusion, or Silence depending on weapon refine level.

Bongun Card

#4212
Accessory

Chance to autocast Bash Lv.1 when dealing physical damage. Using Bash pushes enemies back by 5 cells. Physical damage taken from Munak +100%.

CARD#300944

Boulder Dwarf Captain Card

#300944
Weapon

Physical damage against Boulder Dwarves +30%.

CARD#300942

Boulder Dwarf Siege Trooper Card

#300942
Helm

AGI + 1, AGI + 1 for every 3 refine levels of the Helm.

CARD#300943

Boulder Dwarf Squad Leader Card

#300943
Weapon

Magic damage against Boulder Dwarves +30%.

CARD#300964

Boulder Dwarf Swordmaster Card

#300964
Helm

When equipped by Mage or Acolyte Classes, INT + 5. For every 3 refine levels of the Helm, MATK + 5. When equipped by Swordman, Merchant, or Thief Classes, STR + 5. For every 3 refine levels of the Helm, ATK + 5. When equipped by Archer Classes, DEX + 5. For every 3 refine levels of the Helm, ATK + 5.

Brilight Card

#4213
Armor

Chance to inflict Silence when receiving physical damage.

CARD#300941

Cannon Boulder Dwarf Card

#300941
Helm

DEX + 1, DEX + 1 for every 3 refine levels of the Helm.

Caramel Card

#4063
Weapon

Physical Damage to Insect Monsters +20%.

Carat Card

#4288
Headgear

INT +2. If refine level ≥ 9, MSP +150.

UPCOMING · JAN 2027

Caterpillar Card

#4289
Weapon

Recovers 5 SP when defeating Plant Monsters with melee physical attacks. Losing the equipment subtracts 5 SP.

Chepet Card

#4284
Weapon

Physical attacks have a chance to autocast Heal Lv.5 on the enemy.

Chimera Card

#4300
Armor

Physical Damage Taken has a chance to inflict Poison. If the wearer is Assassin, the chance increases.

UPCOMING · JAN 2027

Choco Card

#4285
Garment

Perfect Dodge +5, FLEE Rate +10.

Chonchon Card

#4009
Shoes

AGI +1. FLEE Rate +2.

Christmas Cookie Card

#4235
Shoes

EXP Gained from Angel Monsters +10%. Physical damage taken from Angel Monsters +20%.

Clock Card

#4299
Armor

Physical Damage Taken has a chance to autocast Auto Guard Lv.3. If Auto Guard Lv.10 is learned, Lv.10 is autocast instead.

Coco Card

#4041
Headgear

Resistance to Sleep +20%. DEF +1.

Condor Card

#4015
Garment

FLEE Rate +10.

Cookie Card

#4293
Accessory

LUK +2. Damage of Holy Light +10%.

Cornutus Card

#4061
Armor

Armor is never destroyed. DEF +1.

Crab Card

#4153
Weapon

ATK +5. Physical Damage to Aster +30%. When equipped together with Crab, Shellfish, and Aster Card, Fish monsters have a chance to drop Sashimi when hunted, and Physical Damage to Water-property Monsters +30%.

Cramp Card

#4296
Headgear

Monsters drop a certain amount of Zeny with a fixed probability. When used with Tarou Card, STR +3.

Creamy Card

#4040
Accessory

[Teleport] 1Lv can be used.

Creamy Fear Card

#4298
Armor

Physical Damage Taken has a chance to inflict Confusion.

Cruiser Card

#4297
Weapon

Critical Damage +10%. When attacking Brute Monsters, CRIT +7.

Dark Frame Card

#4170
Armor

Chance to inflict Petrify on the attacker when taking physical damage.

UPCOMING · JAN 2027

Dark Illusion Card

#4169
Headgear

MAXHP -10%, MAXSP -10%, Variable Casting Time -10%. When equipped with Claw Card, the reduction becomes -20%.

UPCOMING · JAN 2027

Dark Lord Card

#4168
Shoes

Chance to auto-cast [Meteor Storm] Lv.5 when receiving physical damage. When equipped with Dark Illusion Card, MHP/MSP +20%.

Dark Priest Card

#4171
Weapon

Chance to reduce enemy SP on hit. When equipped by Sage, restores 1 SP each time a physical attack hits a monster.

UPCOMING · JAN 2027

Deviace Card

#4125
Weapon

Physical Damage to Demi-Human, Brute, Plant, and Insect Monsters +7%.

Deviruchi Card

#4122
Headgear

Completely prevents Blind. STR +1.

Diabolic Card

#4182
Weapon
UPCOMING · JUN 2027

Dimik Card

#4370
Armor

Dokebi Card

#4098
Armor

Armor gains Wind-Property property. DEF +1.

Doppelganger Card

#27206
Accessory

ASPD increases (After Attack Delay -15%).

Dracula Card

#27268
Weapon

Physical/Magical attacks have a 10% chance to restore 20 SP every second for 7 seconds.

Dragon Fly Card

#4179
Garment

AGI +1. When equipped with Chonchon Card, FLEE Rate +18.

Dragon Tail Card

#4178
Garment

AGI +1, FLEE +10. Damage of Double Strafe and Arrow Shower +5%.

Drainliar Card

#4069
Weapon

Physical Damage to Water-property Monsters +20%.

Drake Card

#4137
Weapon

Removes size penalties on weapons.

Driller Card

#4180
Weapon

Recovers 5 SP each time you defeat Dragon Monsters with melee physical attacks. SP -5 when unequipped.

Drops Card

#4004
Weapon

DEX +1. HIT +3.

Showing 1–72 of 285
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