Cards
Card effects, equipment slot and monster drop relations.

A-Ji & Geffen Card
[RO LAND × Shiba Says] Magical Damage Taken from Neutral Enemies -5%. When equipped with a Garment refined to +9 or higher, MHP +300 and an additional Magical Damage Taken from Neutral Enemies -10%.

Abysmal Knight Card
Physical Damage to Boss Monsters +25%.

Alarm Card
Chance to autocast Sight Lv.1 when receiving physical attacks. MHP +300. VIT +1.

Alice Card
Damage taken from boss-type enemies -40%. Damage taken from normal enemies +40%.

Alligator Card
Ranged Physical Damage Taken -5%.

Ambernite Card
DEF +2.

Amon Ra Card
All basic stats +1. When receiving physical damage, chance to autocast Kyrie Eleison Lv.10. If INT is 99 or higher, chance to autocast Kyrie Eleison increases.

Ancient Mummy Card
Chance to autocast Signum Crucis Lv.5 when receiving physical damage. When equipped with Mummy Card, Perfect Hit +20%.

Ancient Worm Card
EXP Gained from Demon Monsters +10%. Physical damage taken from Demon Monsters +20%.

Andre Card
ATK +20.

Andre Egg Card
MHP +5%.

Angeling Card
Changes armor element to Holy-Property.

Anolian Card
Chance to autocast Improve Concentration Lv.1 when receiving physical damage. If Improve Concentration Lv 10 is learned, autocast triggers Improve Concentration Lv 10 instead.

Anubis Card
Damage Taken from Angel Monsters -30%.

Apocalypse Card
VIT +2. If the armor is refined to +9 or higher, Max HP +800.

Archdam Card

Archer Skeleton Card
Ranged Weapon Physical Damage +10%.

Arclouse Card
DEF +2 and MDEF +3 when refine level is 5 or lower.

Argiope Card
Armor gains Poison-Property property. DEF +1.

Argos Card
Resistance to Petrify +20%. DEF +1.

Assaulter Card
Critical damage +10%. For player type, human type CRI+7. _ When paired with fruit tree turtle, rock turtle, water turtle, and flame turtle cards, STR+10 MaxHP+20% HP recovery +50% When killing an enemy, there is a certain chance that a red potion will drop. When physically attacking, there is a certain chance to launch an attack that ignores body size Lv1. If equipped to a Swordsman series character, the recovery amount of red/yellow/white potions will be +50%.

Aster Card
ATK +5. Physical Damage to Shellfish +30%.

Baby Desert Wolf Card
INT +1.

Baby Leopard Card
LUK + 3. When equipped by merchant series characters, the armor will not be damaged.

Baby Shark Card
For every 10 BaseLv, ATK +7, DEF +3, and MDEF +1. (Up to BaseLv 50.) [Event-Limited Option] Physical/Magic Damage to monsters of all races +10% (excluding players). Physical/Magic Damage to enemies of all sizes +10%. EXP gained from hunting monsters +15%. Item drop rate +7%. (The event-limited option will be removed when the event ends.) Equippable by : Garment

Baphomet Card
Normal physical attacks (excluding skills) become 9-cell splash attacks. HIT -10.

Baphomet Jr. Card
AGI +3. CRIT +1.

Bathory Card
Armor gains Shadow-Property property.

Beetle King Card
Recovers 5 SP when defeating Fish Monsters with melee physical attacks. Loses 5 SP when unequipped.

Bigfoot Card
Damage Taken from Insect Monsters -30%.

Blazer Card

Bloody Butterfly Card
The chanting will not stop. Variable chanting increased by 30%. The attack power of the skill "Wall of Fire" increases by 5%.

Bloody Knight Card
Triggers Meteor Storm Lv.1 as an auto spell at a certain probability when performing physical attacks. When hit by close-range physical attacks, has a 10% chance to inflict Stun. When Meteor Storm hits an enemy, inflicts Blind, Confusion, or Silence depending on weapon refine level.

Bloody Murderer Card
Critical damage +10%. CRI+7 against insect-type monsters.

Bongun Card
Chance to autocast Bash Lv.1 when dealing physical damage. Using Bash pushes enemies back by 5 cells. Physical damage taken from Munak +100%.
Boulder Dwarf Captain Card
Physical damage against Boulder Dwarves +30%.
Boulder Dwarf Siege Trooper Card
AGI + 1, AGI + 1 for every 3 refine levels of the Helm.
Boulder Dwarf Squad Leader Card
Magic damage against Boulder Dwarves +30%.
Boulder Dwarf Swordmaster Card
When equipped by Mage or Acolyte Classes, INT + 5. For every 3 refine levels of the Helm, MATK + 5. When equipped by Swordman, Merchant, or Thief Classes, STR + 5. For every 3 refine levels of the Helm, ATK + 5. When equipped by Archer Classes, DEX + 5. For every 3 refine levels of the Helm, ATK + 5.

Brilight Card
Chance to inflict Silence when receiving physical damage.
Cannon Boulder Dwarf Card
DEX + 1, DEX + 1 for every 3 refine levels of the Helm.

Caramel Card
Physical Damage to Insect Monsters +20%.

Carat Card
INT +2. If refine level ≥ 9, MSP +150.

Caterpillar Card
Recovers 5 SP when defeating Plant Monsters with melee physical attacks. Losing the equipment subtracts 5 SP.

Chepet Card
Physical attacks have a chance to autocast Heal Lv.5 on the enemy.

Chimera Card
Physical Damage Taken has a chance to inflict Poison. If the wearer is Assassin, the chance increases.

Choco Card
Perfect Dodge +5, FLEE Rate +10.

Chonchon Card
AGI +1. FLEE Rate +2.

Christmas Cookie Card
EXP Gained from Angel Monsters +10%. Physical damage taken from Angel Monsters +20%.

Clock Card
Physical Damage Taken has a chance to autocast Auto Guard Lv.3. If Auto Guard Lv.10 is learned, Lv.10 is autocast instead.

Cloud Hermit Card
Every time you defeat a plant-type monster, there is a certain chance to obtain the "Melancholy Box" prop.

Coco Card
Resistance to Sleep +20%. DEF +1.

Condor Card
FLEE Rate +10.

Cookie Card
LUK +2. Damage of Holy Light +10%.

Cornutus Card
Armor is never destroyed. DEF +1.

Crab Card
ATK +5. Physical Damage to Aster +30%. When equipped together with Crab, Shellfish, and Aster Card, Fish monsters have a chance to drop Sashimi when hunted, and Physical Damage to Water-property Monsters +30%.

Cramp Card
Monsters drop a certain amount of Zeny with a fixed probability. When used with Tarou Card, STR +3.

Creamy Card
[Teleport] 1Lv can be used.

Creamy Fear Card
Physical Damage Taken has a chance to inflict Confusion.

Cruiser Card
Critical Damage +10%. When attacking Brute Monsters, CRIT +7.

Dark Frame Card
Chance to inflict Petrify on the attacker when taking physical damage.

Dark Illusion Card
MAXHP -10%, MAXSP -10%, Variable Casting Time -10%. When equipped with Claw Card, the reduction becomes -20%.

Dark Lord Card
Chance to auto-cast [Meteor Storm] Lv.5 when receiving physical damage. When equipped with Dark Illusion Card, MHP/MSP +20%.

Dark Priest Card
Chance to reduce enemy SP on hit. When equipped by Sage, restores 1 SP each time a physical attack hits a monster.

Deviace Card
Physical Damage to Demi-Human, Brute, Plant, and Insect Monsters +7%.

Devil Party Card
Each BaseLv 10, MATK + 4, DEF + 3. [Event-limited ability]. Physical/magical damage to enemies of all races (except players) +10%. Physical/magical damage to all enemies +10%. Experience value + 15% when defeating monsters. The treasure drop rate when defeating monsters is +7%. (Event-limited abilities will be deleted when the event ends.)

Deviruchi Card
Completely prevents Blind. STR +1.

Diabolic Card

Dimik Card

Disguise Card
When receiving physical damage, there is a certain chance to silence the enemy. When VIT is 77 or above, there is a higher chance of silencing the enemy.

Dokebi Card
Armor gains Wind-Property property. DEF +1.

Doppelganger Card
ASPD increases (After Attack Delay -15%).